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Regardless of how meek and idle we are, we’ve all fantasised about what it would be like to call the shots on a grand scale.
Whether we’re sat in a gridlocked city dreaming up the perfect congestion-free layout, or simply plotting a destructive military strike to level it completely, there’s something to be said for planning and executing a large-scale operation.
Which probably explains the draw of the mobile strategy game. It’s surprising how deep the best of them can be, given the relative limitations in control and processing power of your average mobile phone. At the same time, the more considered pace often suits the platform to perfection.
Here’s a list of some of our favourite mobile strategy games.
The top 10 best mobile strategy games
AD 1066
The game AD 1066 most calls to mind is the GBA classic Advance Wars. Those who know that game and the level of esteem it’s held in will recognise what a ringing endorsement this is.
Showing you a simplified view of the battlefield and tasking you with manoeuvring your forces into position one unit at a time.
Of course, with a name like 1066 you might have guessed that the game has a historical grounding. You’re cast in the role of the invading (and soon to be Anglicised) Saxons in the lead-up to the famous Battle of Hastings.
Having events grounded in reality provides an interesting twist to proceedings, and results in a supremely accessible strategy title.
Romans & Barbarians
This strategy malarkey is all very well, but it’s all a bit dry and earnest, isn’t it? There aren’t many laughs to be found in empire building.
That’s where Romans & Barbarians comes in. Thanks to a silly story and light-hearted tone that calls to mind the adventures of Asterix, it takes its place on this list as the lighter alternative.
It’s still got its strategic chops, though, with a finely structured campaign of construction, expansion and defence in place. You’ll need to plant vineyards to keep your workers happy, and plant well-placed watchtowers in amongst the villas and coliseums.
If you like your mobile games to come with a smile, Romans & Barbarians should be your strategy title of choice.
Civilization IV: War of Two Cities
Rather than attempting the impossible task of converting one of the most complex games ever into a mobile experience, Connect 2 Media has wisely adopted a different angle - a two dimensional one.
Each mission takes place on a horizontally-scrolling 2D map, with your city at one end and your opponent's at the other. The aim is to get one of your infantry units into your enemy's base, thus bringing it under your jurisdiction.
By stripping away the stats, C2M has created a compelling mixture of action, resource management and real time strategy that maintains the essence of the series while fitting perfectly on mobile phone.
Command & Conquer: Red Alert
By far the most combat-heavy game on this list, Command & Conquer: Red Alert strips back the resource gathering side of things to a bare minimum, leaving you to focus on constructing and commanding a formidable war machine.
Starting you off with just a single unit and a simple infiltration mission, Red Alert gradually ramps up the challenge and the intensity, introducing you to base-building and unit management.
EA has worked around the limitations of the D-pad by giving you instant access to two squads of units, allowing you to switch between the two in an instant.
While Command & Conquer: Red Alert lacks the breadth and depth of the other games on this list, its tactical combat is unquestionably the finest and most sophisticated.
Catan: The First Island
Here’s a game that might seem like an unusual addition to the list - Catan: The First Island is based on a boardgame. This is no digital Game of Life, though, as Catan is the type of tabletop strategy experience that can suck up hundreds of hours.
Remarkably, this mobile version captures the essence of the original beautifully. There are many elements to the game, including the sort of resource gathering found elsewhere on this list.
The boardgame influence rears its head in the form of dice, a race to the finish line, dirty tactics and a handful of luck-based outcomes.
As a result, Catan belies its humble origins to take its place as one of the deepest experiences on mobile.
Mobile Battles: Reign of Swords
Much like AD 1066, Mobile Battles: Reign of Swords learns from the Advance Wars school of strategy. Thus, we have another combat-heavy turn-based strategy game that favours careful consideration over crude blitz tactics.
You take control of a mediaeval force made up of archers, infantry, cavalry and an assortment of death dealing contraptions. Each battle requires you to move each of your units into strategically advantageous positions, taking advantage of terrain and attacking your enemies if in range.
It’s absorbing stuff and, despite the aging visuals Reign of Swords’s appeal is timeless - which was proved by the release of a well received iPhone sequel earlier in the year.
Age of Empires III
The Age of Empires series is huge on PC, but it’s taken three attempts to successfully distil the experience onto mobile. Glu has done a marvellous job, empowering you to construct a formidable empire and embark on a campaign of world domination.
Each mission starts you off with a barren stretch of land, requiring you to gather resources and build a settlement. From there your options branch into more militaristic areas, as you construct defences and train soldiers.
All of this is built into a superbly intuitive control interface, and thoughtful design decisions such as the ability to pause the game and issue commands from there ensure that Age of Empires III feels perfectly at home on mobile.
UFO Afterlight
UFO is the only game on this list to take its strategic gameplay inter-planetary, so if you want to out-manoeuvre little green men this is the game for you.
It’s not just here for its novelty value, though - this is turn based combat of the highest order.
You take command of a crack squad of space marines on behalf of Mars-exiled humanity. It’s your task to take on the invading alien forces by making clever use of cover and the various weapons and tactics available to you.
The sense of attachment to your small squad as they advance in experience and potency is remarkable, and is yet another sign that this is one the finest strategy games on mobile.
Sim City Metropolis
Rather than offer a scaled down version of the original PC experience, Sim City Metropolis does its best to cram a full city-building sim into your mobile.
Despite being an amazingly deep game, though, EA has remembered the unique demands of mobile gaming, so it's split into manageable levels.
With a road network already in place, it’s up to you to build your metropolis, with construction split into three main areas: residential, industrial and amenities. Getting the balance right leads to a happy and productive population, and is a thoroughly absorbing task.
What Sim City Metropolis lacks in instant thrills and the rough and tumble of combat, it more than makes up for in long-term reward.
Townsmen 6
Perhaps the key to Townsmen 6’s success, and the reason it sits atop this prestigious list, is that it’s been made from the ground up as a mobile experience. No hefty rethinks, no streamlining of a complex PC game - just pure mobile strategy heaven.
This latest in the highly acclaimed series is another stride forward for the series. Set during the French Revolution, it sees you expanding your rebellious mob into a formidable fighting force and taking on the pampered aristocracy.
HandyGames excels at wringing maximum depth from a humble mobile phone, and Townsmen 6 represents the peak of its achievements to date.
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Chess is one of the most well-known and frequently played strategy games.
A strategy game or strategic game is a game (e.g. video or board game) in which the players' uncoerced, and often autonomous decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree style thinking, and typically very high situational awareness.
The term 'strategy' comes ultimately from Greek, (στρατηγια or strategia) meaning generalship.[1] It differs from 'tactics' in that it refers to the general scheme of things, whereas 'tactics' refers to organization and execution.[2]
2Types
2.6Strategy video games
History[edit]
The history of turn-based strategy games goes back to the times of ancient civilizations found in places such as Rome, Greece, Egypt, the Levant, and India. Many were played widely through their regions of origin, but only some are still played today. One such game is mancala,[3] which may have originated in Samaria approximately 5000 years ago and has since diversified into scores of varieties worldwide.[citation needed] One form challenges two opposing players to clear their side of a board of mancala pieces while adding them into their opponent's side and thereby preventing the opponent from clearing their side. At each end of the game board in this version there is a larger pit in which each player must try to deposit the pieces to try and gain points. When one side is cleared the other side of the board's pieces are added to the cleared side's pile. This version of mancala can be played quite casually, but still presents strategy demands, e.g. to interfere in your opponent's playing area while clearing your own.
Another game that has stood the test of time is chess. Chess is believed to have originated in India around the sixth century CE.[4] The game spread to the west by trade, but chess gained social status and permanence more strongly than many other games. Chess became a game of skill and tactics often forcing the players to think two or three moves ahead of their opponent just to keep up.[5] This game also became accepted by many as a proxy for intelligence; people who became grand masters were considered smart. The game portrays foot soldiers, knights, kings, queens, bishops, and rooks. Several portray actual positions in the historical European military. Each piece has a unique movement pattern. For example, the knight is constricted to moving in a L-shape two squares long and one square to the side, the rook can only move in a straight line vertically or horizontally, and bishops can move diagonally on the board.
Types[edit]
Abstract strategy[edit]
In abstract strategy games, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game.
A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as chess, Go and Arimaa (a game with multiple moves within a turn). However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as 'abstract strategy' games despite having a chance element.[citation needed] A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example, Stratego.
Team strategy[edit]
One of the most focused team strategy games is contract bridge. This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that the benefits of playing this team strategy card game extend to those skills and strategies used in business[6] and that the playing of these games helps to automate strategic awareness.
Eurogames[edit]
Eurogames, or German-style boardgames, are a relatively new genre that sit between abstract strategy games and simulation games. They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components. The games emphasize strategy, play down chance and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends.
Simulation[edit]
This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation. Most of the rules are chosen to reflect what the real-world consequences would be of each player's actions and decisions. Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like Abalone) to almost pure simulation (like Diceball! or Strat-o-Matic Baseball).
Wargame[edit]
A German military wargame from 1824.
Wargames are simulations of military battles, campaigns or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, wargames are usually heavy on simulation elements, and while they are all 'strategy games', they can also be 'strategic' or 'tactical' in the military jargon sense. Its creator, H. G. Wells, stated how 'much better is this amiable miniature [war] than the real thing'.[7]
Traditionally, wargames have been played either with miniatures, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard counters on a hex map.
Popular miniature wargames include Warhammer 40,000 or its fantasy counterpart Warhammer Fantasy. Popular strategic board wargames include Risk, Axis and Allies, Diplomacy, and Paths of Glory. Advanced Squad Leader is a successful tactical scale wargame.
Strategy video games[edit]
Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy (RTS), or the discrete phases of turn-based strategy (TBS).[8] Often the computer is expected to emulate a strategically thinking 'side' similar to that of a human player (such as directing armies and constructing buildings), or emulate the 'instinctive' actions of individual units that would be too tedious for a player to administer (such as for a peasant to run away when attacked, as opposed to standing still until otherwise ordered by the player); hence there is an emphasis on artificial intelligence.
Modern day turn-based[edit]
One of today's modern games that has become a sensation for its strategy and tactics is the XCOM franchise, specifically the two most recent games, XCOM: Enemy Unknown (2012)[9] and XCOM 2 (2016).[10] These two games portray the player as a commander of an international organization known as XCOM. The player's job is to repel an alien force using the recourses that you are given by each region and country that is a part of the organization. The game is played through confrontations with the alien force using a squad of four to six soldiers with periods of time in between where the player is able to even the odds placed against them by upgrading weapons and armor for the soldiers using technology that is recovered from the aliens. These upgrades result in boosted health as well as laser- and plasma-based weapons and are necessary to achieve if the player wishes to complete the game. Like chess the games have different classes of soldiers with different abilities which can turn the tide of the game if you use them correctly or not. They come in six classes for each game. In XCOM: Enemy Unknown[9] the soldier classes consist of heavy, capable of dealing heavy damage and carrying rockets as well as grenades; the sniper, capable of hitting enemies from beyond line of sight and doing immense amounts of damage with a single shot; the support, can heal teammates and provide cover using smoke; the assault, which relies on getting up close in order to use the shotgun that they use to make short work of any enemy; the Psionic, this class specializes in applying status effects and generally messing with the opponent's force; and finally the MEC, this used to be a fully organic being but volunteered to replace their organic body with robotic augments, this gives them massive amounts of health and makes them the tanks of the game on the protagonists side.
Another aspect of turn-based strategy rather than just a battlefield in modern video games is controlling countries such as in the Civilization franchise and their most recent title, Civilization VI.[11] This strategy game forces the player to look at the world as a whole as there are multiple countries involved in the game that will react to the player and their actions and how they influence the world.[12] The player must maintain relations with other nations as they try to progress their society forward by the inclusion of funding to sections of their society such as mathematics, art, science, and agriculture. Each of these is important to maintain as the player progresses because without the added funds to these branches of society most players will be stuck in the Dark Ages while other civilizations advance into renaissance eras and further. This can cause turmoil in the player's civilization as well as revolt and will bring the civilization crumbling to the ground. This is only a small portion of the game, the other nations around the player will offer treaties[12] and alliances[12] but some of these are shams and are used to lure the player into a false sense of security as an allied nation begins to take over resources or land that used to belong to the player. In these situations it becomes tricky to navigate as there are two paths, negotiation or war. Negotiations are often the best choice because it avoids conflict and allows your society to progress further whereas war takes a considerable amount of resources and the player must also be aware of the actual allies that the opposing force has and how much aid they will provide. Unfortunately negotiations are not always possible and it can result in war, this makes it very important to have loyal allies of your own and a suitable army with sufficient technologies which is all supported by your societies math and science departments respectively.
See also[edit]
References[edit]
^'Definition of Strategy'. Oxford University Press. Retrieved 2010-7-18
^'Definition of Tactic'. Oxford University Press. Retrieved 2010-7-18
^'11 Ancient Board Games'. 2016-03-01. Retrieved 2017-04-10.
^(MisterCutie), Matthew. 'The History of Chess: The Basics'. Chess.com. Retrieved 2017-04-10.
^Adams, Jenny (2011). Power Play: The Literature and Politics of Chess in the Late Middle Ages. University of Pennsylvania Press. ISBN9780812201048.
^'How to automate strategic & tactical thinkingArchived 2015-02-23 at the Wayback Machine
^Rundle, Michael (2013-04-09). 'How H. G. Wells Invented Modern War Games 100 Years Ago'. The Huffington Post.